

The reason to have multiple areas, is that later on, if your city grows, your traffic will become a problem if Cims need to travel a long way between industry and their residential areas. We need to have an idea of multiple industrial areas. We will start with some suburban areas in the starting square and decide later to use one or even both areas as the downtown area. We will build the center later on in the game. Since you need high residential, we will not plan the downtown area in the starting square.īased on the structure of highways and railroads we have at least two possible areas where we can build a town center. We need to find an area for the main center of the city which comes naturally with the map. Next to that we need some idea of where we want the main center or downtown area of the city to be. The second picture gives us some ideas for railroads, based on the already existing railroads in the map and ideas of where stations could be built. We can build one or both circles, creating a ring road, maybe around the downtown area.Īlso in the guide we plan some new railroads and perhaps some areas for stations. The first picture shows some ideas of new highways, creating two circles. We need to have an idea of where (new) highways will be.Īn example on the same map Mercia, the layout of the elements.

In the plan we plan a couple of elements: The plan can and will be be adjusted later on as we build organically and as need demands. The plan will have some sort of guidelines and ideas about areas, districts, highways and (rail)roads. Remember a plan is just a guide, we only need it to be able to start building. You will need that mod for certain tips.Īfter scanning we will make our first plan. Note: This guide uses the mod Precision Engineering.

Note: A district in this guide is an area surrounded by a primary road, not by the in-game painting of one which can be left up to the user to create. It will for now remain focused on its main topic. Note: There are more ways to build cities, and this guide cannot be comprehensive enough to cover them all. However these tips can be used in any mode. Note: This guide is written from the perspective of not having infinite money. All suggestions for improvement are welcome. The city will be built as a collection of districts, each with the own characteristics, and how they will fit in a structure of railroads, highways and roads to form a natural looking city. I will explain the following concepts understanding the map at the start, how to use the natural environment to plan your layout and how to use this planning to create a city. In this guide I will explain some concepts to help you avoid building cities with only grids, by using a more natural approach.
